![]() Given how robust the creation system is, this will probably be pushed into some extreme directions. There's a full-fledged world creation engine at play, from basic geography of stages and tile types to the full collection of coaster creation and also all the tools you need to build demolition stages.In truth, this is where ScreamRide feels the least approachable. There's an overwhelming amount of options available at any given moment. Many pieces and environment types are tied to progress in the game's campaigns, and if you jump into the sandbox afterward, you could spend half an hour going through everything before you place your first piece. It also exacerbates the finicky camera that is less of an issue elsewhere. And, while you can share your levels online with other players, creating your own custom challenges for your tracks, the process to do so feels bureaucratically weighted down with a checklist of tasks to complete before you can do so.This is indicative of a slight sensation of aimlessness that can fall over ScreamRide at times. ![]() It's a collection of parts that share some very impressive technology and rollercoasters, and that doesn't always feel like the strongest glue. ![]() A unifying, bizarre sense of humor helps a little and adds a playfully sadistic sense of humor to the whole thing.The team at Frontier Developments has an amazing pedigree when it comes to coasters and amusement parks. ![]()
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