![]() ![]() In February 2016, Xenonauts 2 was officially announced. In 2015, Goldhawk Interactive hinted that they were designing and prototyping a sequel. A full release date of the end of that year was announced in September 2013, although the developer conceded that the title might be delayed until early 2014 if additional work was required. Xenonauts for Windows reached beta and launched on Steam Early Access in June 2013. The game's Kickstarter fundraising project managed to raise a total of $154,715 from 4,668 backers. A public game demo was released on May 8, 2012. A provisional release date was set as Autumn 2012. The benefits of pre-ordering included early beta access, as well as a price discount. In November 2010, the project launched a revamped website, announcing that they were accepting pre-orders. It was marketed as a Cold War-era based "planetary defense simulator" and as a direct competitor to 2K Marin's The Bureau: XCOM Declassified, which at the time had alienated many fans due to its FPS-based gameplay. The game was heavily influenced by the X-COM series but is described by the development team as neither a remake nor a clone, but rather a "re-imagining". The Xenonauts implement a two-pronged plan to defeat the alien invasion - they develop and activate a hyperspace inhibition field, which prevents any future alien forces coming to Earth, then infiltrate the alien mothership and assassinate the High Praetor, rendering the entire alien fleet around Earth inactive.ĭevelopment of Xenonauts began in 2009. Only the highest ranked "Praetors" truly have free will. Studying the aliens' biology reveals that they are extremely hierarchical, with the lowest ranked being mindless slaves. While the Xenonauts are successful in shooting down and researching alien craft, weapons and biology, the alien forces in orbit are seemingly endless. The aliens attack military and civilian targets in an attempt to spread panic and destabilise Earth's defence. Initially only the smallest UFOs are able to fly in Earth's atmosphere, but the aliens quickly modify their ships to enable incursion by larger vessels. In November 1979 a huge alien fleet arrives in orbit. The governments of the world realise that a hostile interstellar alien race is too much for any of them to face alone, so the Xenonauts are founded to combat the alien menace if and when it returns. The United States and Soviet Union use nuclear missiles to shoot down the UFO, which then self-destructs. In an alternate history 1958, an alien UFO enters Earth's atmosphere over Iceland and is immediately hostile to the fighters scrambled to intercept it. Alternative victory conditions for ground combat missions (other than just simply eliminating all alien forces).Friendly local military and law enforcement NPCs present in ground combat.The inclusion of a directional cover system in ground combat.The starting position of infantry and vehicles can be arranged inside the dropship (at first a troop transport helicopter).The option to save soldier equipment loadouts between missions, and the ability to change the weapon loadouts of ground vehicles.An improved air combat model (in real-time with pause mode) that allows combat between up to three aircraft/UFOs on each side.įeatures advertised by Goldhawk as "enhancements" to the original X-COM model include the following: All terrain in the ground combat maps is destructible. Soldiers can develop their attributes through combat experience. The game utilizes the fundamental mechanics of the early X-COM games, in this case considered to be the real-time global air control and strategic management and research components of the game, coupled with turn-based ground combat where the player controls a squad of soldiers and vehicles against the alien forces. These materials are required in large numbers for almost all research into, or production of, alien technology.A screenshot of tactical gameplay (alpha version), showing a UFO crashed in a farm Enhanced Plasma Foundry project requires a Plasma Dragon, which needs an Alien Heavy Weapon to make.Note that the Fusion Core and Outsider Shard are only needed to unlock their associated research - the unlocked research does not use up one of these artifacts.Acquisitions from Alien base assaults and the EXALT HQ are much more valuable, encouraging XCOM to liberate withdrawn nations when possible and forcing the player to consider the benefits of selling these resources for quick cash versus possibly fulfilling later country resource requests. Gray Market values for the artifacts are changed from vanilla. Alien Artifact is everything that your soldiers return to the base from tactical missions. ![]()
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